![]() ![]() Head through the garden and descend down a path that will lead you to a statue. Once you have searched every nook and cranny continue through to find a large group of people surrounding a priest, approach the priest to be baptised !!Warning!! Be sure to collect Voxophone 01 as you cannot return to this place!!Warning!!Īfter the baptism scene you will arrive in Columbia in a garden. You will arrive in a large chapel like building with water everywhere, head on through until you reach a room with a large centrepiece and you will see a room with candles and pews on either side, look through the rooms for all the money you can find and in the left hand side room there will be a much smaller adjoining room, in here you will find Voxophone 01/80 'Love the Sinner'. In the Main Campaign, completed Lighthouse. Once you arrive at your destination you will unlock. Once at the top of the stairs you will come to a door with three bells on it, this is where those symbols on the card come into play, simply ring the corresponding bell the correct amount of times to have the sky light up and eventually open the door, sit in the chair and head on up into the clouds. Head up and into the Lighthouse, there will not be much here but search what you can to find some cash as you make your way to the top. Eventually after a bit of dialogue you will arrive at a small pier, hop out of the boat and look around, you may find a few 'Silver Eagles', this is the currency in the world of Columbia. ![]() You begin the game travelling along the ocean in a rowboat, all you have is a box with a couple of bits and pieces and a card with three images on it, you will use these later but it isn't necessary to take note of them or try remember them as the game will do it for you when the time comes. The Achievement/Trophy icon depicts an ace of hearts card.With that done, go ahead and decide which difficulty you would prefer to play the game through and get started!.The Sniper is long enough to fit outisde the building with you still inside, so you can fire away without him noticing. While inside, the Handyman will not see you and he will stand idle looking towards you. The strategy is to first get a Sniper Rifle and then lure the Handyman close to the area, before walking into the building. While on top of the wood, the player will notice that they can walk partly into the building. At the end of the building to the right of the Good Time Club, there is a stack of wood, which the player can jump to from the overhang of the building, reached via the Freight Hook (This area is located next to where the Voxophone The Invisible Color is found). The player can exploit a design flaw in Finkton, during the first Handyman battle.The Handyman does a lot of damage to the player if one is hit, so use Gear like Nor'easter, Sheltered Life, and Winter Shield to get brief invulnerability.Use weapons like the Hand Cannon, Pistol and Sniper Rifle, as they only fire one shot at a time and are more controlled.Do this on the easy difficulty, as it will require fewer blows. ![]()
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